Ruling Crimson Crisis - Crisi Scarlatta
Come Usare Questo TopicPer trovare il ruling di una carta, premete CTRL+F, quindi digitate il numero della carta (001 - 035 - 099 ecc...).
Ruling ItalianiTradurre i Ruling in Italiano sarebbe molto noioso e forse inutile,visto che di sicuro non vi serviranno i Ruling di tutte le carte. Quindi, se avete necessità di un
Ruling di Crimson Crisis in Italiano, postate qui la richiesta indicando qual è la carta di
Crisi Scarlatta di cui volete che vi traduciamo il Ruling.
Ora passiamo alla cosa più importante, i
ruling di Crisis Scarlatta (Crimson Crisis)Turret Warrior
CRMS-EN001
You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
You can Tribute a face-down Warrior for “Turret Warrior”, and it will still gain the appropriate ATK.
You can Tribute a Warrior-Type Token monster to Special Summon “Turret Warrior”, or a card like “Embodiment of Apophis” that is currently a Warrior. “Turret Warrior” still gains the appropriate ATK in these cases.
If you Tribute a Warrior with variable ATK, like “Evil Hero Dark Gaia”, the original ATK is treated as 0 so “Turret Warrior” gains no bonus ATK.
Tributing a Warrior to Special Summon “Turret Warrior” is not a cost; both the Tribute and the ATK increase are part of the effect.
Debris Dragon
CRMS-EN002
When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
The effect of “Debris Dragon” is a Trigger Effect that activates when it is Summoned and targets 1 monster in the Graveyard. “Debris Dragon” does not continue to target that monster after the other monster is Special Summoned.
All restrictions on “Debris Dragon” and Synchro Summons are conditions, not effects, so will not be negated by “Skill Drain”.
If “Debris Dragon” Special Summons a Gemini Monster, the Gemini Monster’s effect that makes it a Normal Monster is negated, so the Gemini Monster is considered an Effect Monster.
You cannot use “DNA Surgery”, naming Dragons, to use “Debris Dragon” to Synchro Summon a non-Dragon Synchro Monster. The Synchro Monster must originally be a Dragon-Type monster.
Hyper Synchron
CRMS-EN003
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase.
If “DNA Surgery” is making all monsters on the field into Dragons, and “Hyper Synchron” is used to Synchro Summon a monster that was not originally a Dragon, the effects of “Hyper Synchron” still activate. So the Synchro Monster gains 800 ATK and is removed during the End Phase.
If the Synchro Monster is flipped face-down, the effects of “Hyper Synchron” are wiped, so the Synchro Monster will not gain 800 ATK or be removed from play.
If the End Phase is skipped, the Synchro Monster will be removed during the next End Phase.
If “Imperial Iron Wall” is active, the Synchro Monster will not be removed. However, if “Imperial Iron Wall” is destroyed, the Synchro Monster will be removed during the next End Phase.
If the Synchro Monster is not removed from play for some reason, it still retains the +800 ATK.
The +800 ATK boost and the condition to remove the Synchro Monster from play resolve as a single Trigger Effect. This is not an effect that targets.
Removing the Synchro Monster from play during the End Phase does not start a chain.
Red Dragon Archfiend/Assault Mode
CRMS-EN004
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
The effect that destroys all other monsters will activate even if “Red Dragon Archfiend/Assault Mode” is destroyed by battle.
You cannot Special Summon a Synchro Monster that was sent directly to the Graveyard and was never properly Summoned.
The last effect targets the “Red Dragon Archfiend” in the Graveyard.
Trap Eater
CRMS-EN005
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
If “Vanity’s Fiend” or “Fossil Dyna Pachycephalo” are on the field, but “Skill Drain” is preventing their effects from blocking Special Summons, you can Summon “Trap Eater” even by sending “Skill Drain” to the Graveyard.
You cannot Summon “Trap Eater” by sending “Macro Cosmos” to the Graveyard, since “Macro Cosmos” will not allow cards to be sent to the Graveyard. If “Macro Cosmos” and “Imperial Iron Wall” are both on the field, you cannot send “Imperial Iron Wall” to the Graveyard to Summon “Trap Eater”, but you can send “Macro Cosmos” to the Graveyard to Summon “Trap Eater”.
If “Rivalry of Warlords” is on the field but is being blocked by “Royal Decree”, and you send “Royal Decree” to the Graveyard to Summon “Trap Eater”, the Summon will be successful. However, if you control another Type of monster besides that of “Trap Eater”, then “Trap Eater” will be sent to the Graveyard.
If you Summon “Trap Eater” by sending “Royal Oppression” to the Graveyard, the effect of “Royal Oppression” cannot be used in response since it is no longer on the field.
Twin-Sword Marauder
CRMS-EN006
Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
If the attacked monster was originally in Attack Position, but is changed to Defense Position before damage calculation, the effect of “Twin-Sword Marauder” will activate.
Dark Tinker
CRMS-EN007
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.
The effect of “Dark Tinker” only activates when it is sent from your side of the field to your Graveyard. If your opponent controls “Dark Tinker”, and it is sent to your Graveyard, its effect does not activate.
Blackwing - Gale the Whirlwind
CRMS-EN008
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
The effect of “Blackwing – Gale the Whirlwind” targets 1 monster your opponent controls.
The ATK of the targeted monster is halved for as long as that monster remains face-up on the field.
If you target a monster with “Blackwing – Gale the Whirlwind” that was already targeted before, its ATK will be one-quarter. Then one-eighth if you target it again after that.
The ATK of the targeted monster can be increase/decreased from its new level.
If a monster with 1000 ATK gains 700 ATK from “Rush Recklessly” until the end of the turn, and is then targeted by “Blackwing – Gale the Whirlwind”, its ATK is now 850, and remains 850 even after “Rush Recklessly” expires.
If a monster with 1000 ATK gains 1000 ATK from “Axe of Despair” and is then targeted by “Blackwing – Gale the Whirlwind”, its ATK is now 1000, and remains 1000 if “Axe of Despair” is destroyed.
If a monster equipped with “United We Stand” has its ATK halved, the new ATK remains and is unchanged by “United We Stand”. (So if the number of monsters on the field changes, the ATK remains the same.)
Blackwing - Sirocco the Dawn
CRMS-EN010
If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.
Your opponent’s “Blackwing” monsters are also counted.
The effect of “Blackwing – Sirocco the Dawn” targets the selected monster.
This monster can target itself, although the ATK increase will be zero if there are no other “Blackwing” monsters on the field.
“Blackwing – Sirocco the Dawn” cannot activate its ATK boost in Main Phase 2.
The ATK boost lasts until the End Phase.
If you activate the effect of “Blackwing – Sirocco the Dawn”, monsters Summoned afterwards cannot attack this turn.
If the targeted monster is no longer on the field when the effect resolves, all your other monsters still cannot attack this turn.
If the activation of the effect of “Blackwing – Sirocco the Dawn” is negated, then your other monsters may attack this turn.
If you have 2 copies of “Blackwing – Sirocco the Dawn” and target 2 different monsters with them, neither of those monsters can attack this turn.
If “Skill Drain” is activated after the effect of “Blackwing – Sirocco the Dawn” resolves, then the effect is not negated. The ATK boost remains, and the other monsters cannot attack this turn.
Twilight Rose Knight
CRMS-EN011
Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
This effect does not target.
Summon Reactor ・SK
CRMS-EN012
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor ・Y FI", 1 face-up "Spell Reactor ・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.
The effect that inflicts damage can activate even during the Damage Step.
If “Magical Dimension” Summons a monster and destroys “Summon Reactor ・SK”, then 800 damage is not inflicted to the opponent. But if “Magical Dimension” destroys a different monster instead, then “Summon Reactor ・SK” will inflict the 800 damage.
If your “Summon Reactor ・SK” is Summoned at the same time as an opponent’s monster (example: “Dimension Fusion”), then it will not inflict 800 damage to the opponent at that time.
The effect that negates attacks activates when the attack is declared, and targets the attacking monster.
If the effect of “Summon Reactor ・SK” that inflicts 800 damage is negated by “By Order of the Emperor”, you cannot later use its effect to negate an attack that turn.
Trap Reactor ・Y FI
CRMS-EN013
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
This effect does not negate the Trap Card’s effect; it merely destroys the Trap Card.
This is a Trigger Effect that activates by chaining it to the activation of the Trap Card. It does not target.
This effect can be activated during the Damage Step.
If the Trap Card cannot be destroyed when this effect resolves (example: it was destroyed by another card effect already), then you do not inflict 800 damage to your opponent.
Spell Reactor ・RE
CRMS-EN014
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.
This effect does not negate the Spell Card’s effect; it merely destroys the Spell Card.
This is a Trigger Effect that activates by chaining it to the activation of the Spell Card. It does not target.
This effect can be activated during the Damage Step.
If the Spell Card cannot be destroyed when this effect resolves (example: it was destroyed by another card effect already), then you do not inflict 800 damage to your opponent.
Black Salvo
CRMS-EN015
When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
This is a Trigger Effect that targets the appropriate monster in your Graveyard. Once the target is Summoned, it is no longer targeted by this card.
Flying Fortress SKY FIRE
CRMS-EN016
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor ・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:
●When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent.
●When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
"Summon Reactor ・SK" can Special Summon “Flying Fortress SKY FIRE” from the Graveyard even if it had not been Special Summoned properly before, and even if it was sent directly to the Graveyard from the hand or Deck.
Sending the 3 cards to the Graveyard to Special Summon this monster is a cost. That effect does not target “Flying Fortress SKY FIRE”.
If multiple monsters are Summoned at the same time, you can use “Flying Fortress SKY FIRE” to destroy all of them and inflict 800 damage to your opponent.
If multiple cards are Set at the same time, you can use “Flying Fortress SKY FIRE” to destroy all of them and inflict 800 damage to your opponent.
If a combination of monsters are Summoned and Set at the same time, you must choose to either destroy the Summoned monsters, or the Set monsters, and inflict 800 damage to your opponent.
Sending 1 card from your hand to the Graveyard is a cost to activate the effect to destroy the target opponent’s card.
The effect to destroy 1 card of your choice is a targeted effect. The other effects do not target.
If your opponent flips a card face-down, such as with “Book of Moon”, you can activate effect #2 of “Flying Fortress SKY FIRE” to destroy the Set card.
The effects of “Flying Fortress SKY FIRE” that can be activated during the opponent’s turn cannot be activated during the Damage Step.
If the opponent Summons a monster with an Ignition Effect, they can activate the effect, and then you choose whether or not to chain the Trigger Effect of “Flying Fortress SKY FIRE”.
Doomkaiser Dragon/Assault Mode
CRMS-EN019
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
You can, for example, Summon 1 Zombie from your opponent’s Graveyard, and 2 from yours, etc. This effect targets 1 or more monsters in the Graveyard(s).
After the Zombie(s) are Summoned, they are no longer targeted by “Doomkaiser Dragon/Assault Mode”. Even if “Doomkaiser Dragon/Assault Mode” is removed from the field, those Zombies’ effects are still negated, and they are still destroyed during the End Phase.
Destroying the Special Summoned monsters in the End Phase does not start a chain.
Assault Mercenary
CRMS-EN023
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
Returning the “Assault Mode Activate” to the Deck is a cost. This effect targets the Spell or Trap Card you wish to destroy.
If you return “Assault Mode Activate” from your hand to the Deck, you need to show it to your opponent.
Night Wing Sorceress
CRMS-EN025
You can activate "Assault Mode Activate" the turn it is Set.
If you activate “Assault Mode Activate” the turn it is Set, and a chain occurs that destroys “Night Wing Sorceress”, “Assault Mode Activate” still resolves.
Lifeforce Harmonizer
CRMS-EN026
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
This is a Multi-Trigger Effect that can be activated during either player’s turn.
This effect can only be chained to the activation of a card that is confirmed to inflict damage at resolution. It cannot be used against the activation of “Wave-Motion Cannon” or the activation of the effect of “Wave-Motion Cannon”. It cannot be used against “Thestalos the Firestorm Monarch” since you don’t know if damage will be inflicted.
If you control “Des Wombat” and it is preventing you from taking damage, you cannot activate “Lifeforce Harmonizer”.
You can use “Lifeforce Harmonizer” on your opponent’s card that inflicts damage to themselves, such as “Zombie Mammoth” if there is a situation where it will inflict damage to the opponent.
Dupe Frog
CRMS-EN028
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
“Dupe Frog” counts for activation of “Des Croaking”.
Flip Flop Frog
CRMS-EN029
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
The cards that are returned are chosen when the effect resolves, so this effect does not target.
Inmato
CRMS-EN031
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
This is a Multi-Trigger Effect that is activated in a chain to the opponent’s Spell or Trap Card.
You can activate “Inmato” when another Plant you control is targeted by a Continuous Spell / Trap Card that was previously activated.
You cannot activate “Inmato” during the Damage Step.
Scanner
CRMS-EN032
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
“Scanner” targets 1 removed from play monster, but does not continue to target after the effect resolves.
If “Scanner” is removed from the field while it is not copying another monster (example: if it is destroyed during your opponent’s turn), it is not removed from play.
If “Skill Drain” is activated after the effect of “Scanner” resolves, the effect of “Scanner” is still applied, and “Scanner” will still be removed from play if it leaves the field.
If the target of “Scanner” is no longer in the removed zone when the effect of “Scanner” resolves, then “Scanner” does not copy that monster, and “Scanner” will not be removed from play if it leaves the field.
Dimension Fortress Weapon
CRMS-EN033
Cards cannot be sent from the Deck to the Graveyard.
Costs cannot be paid while “Dimension Fortress Weapon” is on the field, if the cost is to send cards from the Deck to the Graveyard. So “Card Trooper” and “Celestia, Lightsworn Angel” cannot activate their effects.
In general, Lightsworn monsters can activate their effects while “Dimension Fortress Weapon” is on the field, but cards are not sent from the Deck to the Graveyard afterwards.
If “Ryko, Lightsworn Hunter” is flipped face-up while “Dimension Fortress Weapon” is on the field, you can destroy 1 card with its effect, but no cards are sent from the Deck to the Graveyard after that.
“Solar Recharge” cannot be activated while “Dimension Fortress Weapon” is on the field. If “Solar Recharge” is activated and “Dimension Fortress Weapon” is Summoned in a chain, draw 2 cards, but do not send 2 cards from the Deck to the Graveyard after that.
If a card needs to be sent from the Deck to the Graveyard because of a card combination that renders the usual resolution impossible, that card is still sent to the Graveyard even if “Dimension Fortress Weapon” is on the field.
Example #1: If “Dimension Fortress Weapon” is on the field and you activate “Conscription”, and pick up a monster that could be Normal Summoned, but your Monster Card Zones are full, the monster is sent to the Graveyard.
Example #2: The same is true for extra monsters from “Enchanting Fitting Room” that cannot be Summoned due to lack of available Monster Card Zones.
Example #3: “Crystal Seer” is flipped face-up while “Thunder King Rai-Oh” is on the field.
“Reasoning” and “Monster Gate” cannot be activated while “Dimension Fortress Weapon” is on the field. If their effects were activated and “Dimension Fortress Weapon” was Summoned in a chain, their effects are not applied.
“Null and Void” cannot be activated while “Dimension Fortress Weapon” is on the field. If “Null and Void” is activated, and “Dimension Fortress Weapon” is Summoned in a chain, add the drawn cards to the hand after both players see them.
“Destiny Hero – Diamond Dude” cannot activate its effect while “Dimension Fortress Weapon” is on the field. If its effect is activated and “Dimension Fortress Weapon” is Summoned in a chain, the effect is not applied (do not check the top card of the Deck).
“Future Fusion” cannot be activated while “Dimension Fortress Weapon” is on the field. If “Future Fusion” is activated, and “Dimension Fortress Weapon” is Summoned in a chain, the effect of “Future Fusion” is not applied, no monsters are sent to the Graveyard, no Fusion Monster is Special Summoned, and “Future Fusion” remains on the field meaninglessly.
If “Magical Merchant” is flipped face-up while “Dimension Fortress Weapon” is on the field, its effect is not applied.
If “Chain Destruction” is activated while “Dimension Fortress Weapon” is on the field, copies of the monster in the player’s hand are destroyed, but not copies in their Deck.
If “Spell Vanishing” is activated while “Dimension Fortress Weapon” is on the field, check the opponent’s hand and Deck, and send copies of the Spell Card in their hand to the Graveyard, but not the copies from their Deck.
Desert Protector
CRMS-EN034
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
You can destroy 1 “Desert Protector” to save multiple Insects that would be destroyed at the same time, such as with “Nobleman-Eater Bug”.
You can only use 1 “Desert Protector” at a time; if 1 or more Insects are about to be destroyed, you can only destroy 1 “Desert Protector”.
If “Desert Protector” and your Insect(s) would be destroyed at the same time, you cannot use “Desert Protector” to save the Insect(s).
Hydra Viper
CRMS-EN037
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
Tributing 1 Aqua monster is a cost for declaring the attack.
If you Tribute “Poison Draw Frog” for the attack, you can activate its effect.
Alien Overlord
CRMS-EN038
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".
This card can be Normal Summoned.
Alien Ammonite
CRMS-EN039
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
Even if “Alien Ammonite” is no longer on the field, the monster it Summoned will still be destroyed in the End Phase.
The effect that destroys the Summoned monster in the End Phase does not start a chain.
Dark Strike Fighter
CRMS-EN040
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
Compute damage based on the monster’s Level while it was on the field, not its level in the Graveyard or removed zone. This means you can Tribute “Embodiment of Apophis” or “Zoma the Spirit” to do 800 damage.
If you Tribute a face-down monster, compute damage based on the monster’s original Level printed on the card.
Tributing a monster is a cost.
Blackwing Armor Master
CRMS-EN041
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
You place “Wedge Counters” at the end of the Damage Step, at the same timing that monsters are normally sent to the Graveyard.
This monster’s effects do not target.
Hyper Psychic Blaster
CRMS-EN042
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
Compute the Life Points you gain based on the attacked monster’s DEF at the end of the Damage Step. If the attacked monster is no longer on the field, refer to its original DEF.
Even if “Hyper Psychic Blaster” is removed from the field before the end of the Damage Step (example: by a Flip Effect), its effect to gain Life Points still activates.
Cosmic Fortress Gol’gar
CRMS-EN044
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
The effects that destroy 1 card or return cards to the hand are targeted effects. The effect that distributes A-Counters is not a targeted effect.
The number of A-Counters distributed is based on the number of Spell/Trap Cards actually returned to the hand. If a chained effect destroys a Spell/Trap Card targeted by “Cosmic Fortress Gol’gar” before it is returned to the hand, no A-Counter is distributed for that particular Spell/Trap Card.
Prevention Star
CRMS-EN045 (Equip Spell Card)
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
“Prevention Star” targets the equipped monster and the opponent’s selected monster. If the opponent has no monsters to select, “Prevention Star” cannot be activated.
“Prevention Star” can be equipped to any monster that was changed from face-up Attack Position to face-up Defense position this turn, even if the monster is currently in Attack Position (because its battle position was changed once again).
If “Prevention Star” and the monster it is equipped to are both destroyed at the same time, the effect of “Prevention Star” does not activate.
The effect of “Prevention Star” starts a chain (when “Prevention Star” is sent to the Graveyard).
If you Summon “Gilford the Legend” while “Level Limit – Area B” is active, you can equip “Gilford the Legend” with “Prevention Star”, but “Prevention Star” will not target an opponent’s monster and its effect will not activate if sent to the Graveyard.
You can move “Prevention Star” with a card like “Tailor of the Fickle”, but the opponent’s monster that was targeted by “Prevention Star” remains targeted; you do not choose a new monster.
Vengeful Servant
CRMS-EN046 (Equip Spell Card)
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
The effect of “Vengeful Servant” starts a chain when control of the monster switches. If a Continuous Effect would destroy the equipped monster first (example: an equipped “Thunder Nyan Nyan” switches sides and is destroyed immediately), then the effect of “Vengeful Servant” does not activate and it does not inflict damage.
If “Remove Brainwashing” is active and a monster equipped with “Vengeful Servant” switches sides, that monster immediately switches back to the original controller. The effect of “Vengeful Servant” then starts a chain (and only activates once, in this case) and the original controller of the monster takes damage.
Star Blast
CRMS-EN047 (Normal Spell Card)
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
“Star Blast” does not target. When its effect resolves, choose a monster on the field or in your hand.
Paying Life Points is a cost. “Star Blast” cannot be activated while “Spell Economics” is on the field, since you cannot pay costs.
If you use “Star Blast” on a monster in your hand and then Set that monster, its Level is still reduced and will be reduced when it is flipped face-up.
You cannot use “Star Blast” on a face-down monster you control on the field.
If a monster affected by “Star Blast” is face-up on the field, and is then flipped face-down (with “Book of Moon”, etc.) then the effect of “Star Blast” is wiped and the monster’s Level returns to normal.
If you activate “Star Blast” but have no monsters to use it on when its effect resolves, your opponent can look at your hand to confirm that you have no monsters in your hand.
You cannot reduce a monster’s Level below 1 and you cannot over-pay for “Star Blast”. You cannot select a Level 1 monster for “Star Blast”. If you paid 1000 Life Points, you cannot select a Level 2 monster, etc. If you had an appropriate monster to use “Star Blast” on, paid the Life Points, but no longer have an appropriate monster when “Star Blast” resolves, its effect disappears.
The maximum Life Points you can pay for “Star Blast” is based on the maximum Level of legal choices you have available at the time. You cannot over-pay.
If “Majestic Mech – Ohka” has its Level reduced to 4 or lower with “Star Blast”, and it is Summoned without Tribute because it is now a Level 4 or lower monster, its effect to send itself to the Graveyard does not activate.
Raptor Wing Strike
CRMS-EN048 (Normal Spell Card)
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
Sending 1 “Blacking” monster to the Deck is a cost.
You cannot activate “Raptor Wing Strike” if you have no “Blackwing” monsters in your Deck.
If you use a “Blackwing” Synchro Monster to pay the cost of “Raptor Wing Strike”, that Synchro Monster is returned to the Extra Deck.
Morphtronic Rusty Engine
CRMS-EN049 (Equip Spell Card)
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
This effect starts a chain, when the equipped monster is destroyed and “Morphtronic Rusty Engine” is sent to the Graveyard (or removed from play due to “Macro Cosmos”, etc.).
Morphtronic Map
CRMS-EN050 (Field Spell Card)
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
Placing Morph Counters on this card does not start a chain. Special Summoning 1 “Morphtronic” monster with this card’s effect does start a chain, and does target.
If you activate another Field Spell Card to replace your “Morphtronic Map”, the effect of “Morphtronic Map” misses the timing and no “Morphtronic” monster is Special Summoned. However, if you Set a Field Spell Card to replace your “Morphtronic Map”, the timing is not missed, and “Morphtronic Map” can Special Summon 1 “Morphtronic” monster.
If your opponent activates a Field Spell Card and destroys your “Morphtronic Map”, the effect of “Morphtronic Map” activates and you can Special Summon 1 “Morphtronic” monster. If your opponent Sets a Field Spell Card, your “Morphtronic Map” is not destroyed at all, so of course no “Morphtronic” monster is Special Summoned.
If multiple monsters have their battle positions changed at the same time, only 1 Morph Counter is placed on this card.
If “Level Limit – Area B” is in effect, and you change a Level 4+ monster’s battle position to Attack Position (and it immediately changes back to Defense Position due to “Level Limit – Area B”, only 1 Morph Counter is added to “Morphtronic Map”.
No Morph Counters are placed on “Morphtronic Map” when a monster is flipped from face-down Defense Position to face-up Defense Position, since its battle position is unchanged.
Source: Pojo.com